The problem here is that slam is mapped to the same button as grind, and it can’t be changed. For example, the one major addition to your arsenal is a physically impossible slam move that sends your skater rocketing down to the ground at the press of a button. Grinding To a Haltīut any of that nostalgia was quickly erased by Pro Skater 5's frustrating interface, bland levels, and jagged edges. I had moments of zen that balanced the combination of learning the maps, memorizing your move set, and the risk-reward of when to pull out of a chain. At times, I found myself getting back into that familiar rhythm that made me fall in love with the original games. Instead, Pro Skater 5 leaves you to test your ability to chain together tricks, manuals, and grinds, much like classic Hawk. You won't be hopping off your board, exploring open worlds, or standing on a weird piece of plastic. Developer Robomodo started with a good idea: paring Tony Hawk’s Pro Skater back down to the basics of the series.
0 Comments
Leave a Reply. |